MAIN FEATURES
NEW
First
time in S.T.A.L.K.E.R:
"Post-explosion
APC Damage Graphics"
implemented. Now, when an APC is hit
in combat, instead of leaving behind
two car tires and a pipe,
the seamless graphics create the
blown-up and burnt-out APC remains
in uninterrupted transition.
NEW
Pripyat vanilla S.T.A.L.K.E.R.
Pathway handling problems
which have caused repetitive
problems and crashes in the past
have been eliminated
by script changes in relevant parts.
AI is freed
in certain sections of Pripyat
events.
Pripyat Rooftop Snipers are
reassigned to come down from their
rooftop positions
by scaling down the buildings and to
join the ground assault.
NEW
Yantar
vanilla
S.T.A.L.K.E.R.
Pathway handling problem
(Kruglov/Semenov Syndrome) which
also caused repetitive problems and
crashes in the past
has been eliminated by in-game
restructuring,
an approach which also helped to
increase the local game dynamics
greatly.
NEW
A new Hostile and mobile APC
is introduced into the Pripyat
Sniper Alley.
(In Extreme Mode only)
NEW
Army
Warehouses Level
Attack Helicopter Squadron
vs.
Freedom Base APCs
Battle event has been restructured.
Now, the
Helicopter Squadron with independent
two-stage logics
initially attack the Freedom APCs,
then one by one they start targeting the Player
as well while the battle continues.
NEW
Cinematic
Explosion Effects for Uranium-tipped
NEWSA missiles,
created by EggChen.
Progressive
gameplay, the game will organically
respond to your actions
Your skills (including the
utilization levels of your armors,
weapon repair abilities, even your
aiming skills) and the quantity,
grade and the ferocity of your
enemies will change depending on how
you choose to progress and how you
manage your progress throughout the
game.
The AI is open, meaning free, so
that NPCs respond to the game
dynamics organically, they move more
freely (those who have a scripted
mission get free after its
completion).
NPCs, as if a replication of real
life, collect items and weaponry
from the dead, drag bodies from the
streets to locations where they can
pile them.
NPCs shop at the traders and buy
guns and other items.
Anomalies dynamically change
locations
NPCs throw grenade with deadly
accuracy
The APCs with active turrets lie
low and wait for you (may even chase
you) and Attack Helicopters
patrol the skies for you, day and
night.
Terrifying Deadly Blowouts
Deadly Random Horror-Times (in Full-Horror
Time and Horror-LITE sub-version)
Progressive Total-Open Gameplay:
From
the start of the game, all Level
Exchangers are open (10 more in this
mod than what vanilla S.T.A.L.K.E.R.
offers. But in order not to
allow player to skip all the
missions and go to directly to the
last stage of the game, some
passages leading to those areas are
blocked, forcing the player to take
the missions or make a long
detours.)
Enter any of the Factions and Change
Game Alliances, many times over.
Repair your status with other
Factions through the traders.
You
can return back to the Zone
(continuing from Pripyat) after you
enter the final transporter in NPP.
The game does not end there.
More dynamic Zone economy. All
items (except the quest items) are
now tradable. NPCs buy and sell
everything possible. (items are now
more expensive to buy, so while you
have more opportunities to raise
funds, you will need even more funds
to sustain yourself in all matters.)
Fully Dynamic Chaotic Weather.
Dynamic prices.
Item & Weapons/Ammo
Prices change from trader to trader
and further change also after you
have completed certain missions. So
keep your eyes on the prices.
Youll get cheaper and cheaper
prices as you progress in the game.
Some suits,
which are tied to scripts, function
to
heal the "bleeding and damaged
health"
at different speeds and levels,
while giving some side effects for
wearing them. Nano Suit has the
highest healing power.
More translations made.
Medkits (all range) provides
much less healing properties.
Normal-Medkit: 40%, Army-Medkit:
60%, Scientific-Medkit: 80%
But,
Medkits also offer
Anti-Radiation properties;
by this approach,
One-Key
Anti-Radiation healing has been
enabled, too.
Medkits Anti-Radiation properties:
Normal-Medkit: 30%, Army-Medkit:
50%, Scientific-Medkit: 100%
Anti-radiation Jab healing is 20%
Bandage healing is 50%
Vodka Anti-Radiation properties
are almost zero.
There will be significantly less
(than the previous version) Medkits
in the Zone, either in stashes or on
bodies. (Still there are enough)
NO MATTER WHAT YOU CHOOSE, YOU
WILL PLAY MASTER.
You will get hungry faster.
There are very little
-yet still manageable- food in the
Zone, either in stashes or on dead
bodies. So, stuck your food supplies
whenever you find the chance. Most
traders sell food, but prices
change as usual. (You can also eat
mutant pieces, instead of selling)
Pripyat Trader (upon you manage
your way there) offers a wide range
of
items, weapons and ammo to enable
your resupplying on your way to NPP.
All items are tradable.
(except quest items) Prices change
over the course of the game.
Unique NEWSA
-Nightwatch
Enhanced Weapons and Ammunition-
Weaponry:
FN2000NW-SPX .45cal
The FN2000NW-SPX .45cal is a
modified Special Edition FN2000
which fires proprietary
Uranium-Tipped Explosive Magnum
Rounds and Uranium-Tipped
Enhanced Mini Rockets.
The weapon is primarily designed as
part of a Critical Solution Tactical
Weaponry Systems for infiltrating
Special Operations Units who are
subject to confront fortified armors
and attack helicopters while facing
heavy fire. It uses a 50 round
double lined clip and has 1, 3 and
full auto fire modes with increased
range of fire. When fitted with a
silencer, the onboard electronic
fire control mechanism successfully
manages the muzzle gases in such a
way to significantly reduce the
negative silencer effect.
NITE 6 MLSP
MULTIPLE-MISSILE LAUNCHER with
Tactical Scope
"Rapid-Fire Multi-Missile Launcher"
with integrated "Scope," firing
NW350-SP Uranium-Tipped missiles.
Places multiple devastating blows on
targets by firing "highly-accurate 6
missiles under 2 seconds."
Integrated "High precision Scope"
for long range target spotting and
tracking. Indispensable against
attack helicopters, APCs,
well-fortified heavily armed
opposition positions, large groups
of mobile targets.
N134-SP
The multi-ammo N134-SP is a highly
modified Special Lightweight
Mini-Gatling Gun.
Fires 9mm Parabellum and
9x18 bullets by using 3 of
its 6 barrels in alternate modes
for two different size ammo groups,
as well as being equipped with two
ammo feed and firing mechanisms,
thus utilizing the surplus ammo in
the zone with deadly means.
While it retains the ability to
inflict a "Devastating Damage on
Targets," it boasts a "Significantly
Increased Accuracy and
Ease-of-Handling" that comes with
Reduced Recoil in comparison to its
bigger siblings, thanks to the
clever management of firing sequence
and use of smaller caliber ammo as
well as the light alloys used in its
manufacture.
GROZA-NT
Groza-NT is an enhanced assault
rifle boasting a longer barrel than
other Groza class rifles and comes
with increased accuracy, power, and
range. Primarily designed (developed
from previous Groza-NW) for Special
Operations Units who are in need to
operate under unfavourable
conditions. It is chambered to use
5.45x39 ammo. Equipped with a 50
round double lined clip and has 1, 3
and full auto fire modes with
increased range of fire.
When fitted with a silencer, the
onboard electronic fire control
mechanism successfully manages the
muzzle gases in such a way to
significantly reduce the negative
silencer effect.
Nite1-SP
Nite1-SP (developed from previous
Nightwatch-SP) a specialist edition,
4 firing mode, competition grade
offensive handgun based on a 50
caliber Desert Eagle frame and
firing solutions set with the
projected implementation of
Heckler & Koch Mark23 mod 0
offensive handgun designed for US
SOCOM. Its double-lined magazine
accommodates 20 rounds of 9mm
Parabellum.
The assault handgun boasts an
excellent accuracy second to none in
handguns.
When it's fitted with a silencer,
the onboard electronic fire control
mechanism successfully manages the
muzzle gases in such a way to
significantly reduce the negative
silencer effect.
Manufactured with use of titanium
and chrome-vanadium alloys, enabling
the gun to be very reliable and
virtually indestructible under the
harshest climatic and combat
conditions.
Nite14-SP
Full-Auto Fast-Load Shotgun
Nite14-SP is a FULL-AUTO FAST-LOAD
(One-Move-Load) Shotgun offers an
Increased Damage Factor and a
Narrower Firing Angle thus provides
a Highly Concentrated Hit in rapid
succession on the target with
Increased Stoppage Effect.
The 14-shell capacity Nite14-SP
utilizes a proprietary One-Move-Load
system by the use of a 14-round
magazine housed in
weapon-handle/butt.
NESC15
Enhanced Scope for Groza-NT
An Enhanced Rifle Scope. Specially
designed for Groza-NT only. Offers a
longer range target spotting with a
clearer view.
SPECIAL AMMUNITION
Magnum-XPSN
A deadly Uranium-Tipped Explosive
Magnum Ammo. Developed to be
used against attack helicopters and
heavy body armors with devastating
effect.
NW310-SP
Rifle-fired, long range,
highly accurate Uranium
Tipped High-Explosive mini rockets.
Designed to be used as of
one-shot solution in critical
situations against heavily fortified
opposition positions, battle tanks
and attack helicopters.
NW350-SP
Uranium-Tipped, Highly Accurate and
High-Explosive long range
missiles for NITE6-MLSP
Multi-Launcher.
NW350-SP
boasts a higher explosive power,
wider effective area and a longer
range than its sibling NW310-SP.
Designed to place a decisive blow in
"time-critical situations" against
heavily fortified opposition
positions, battle tanks and attack
helicopters.
Also Introducing:
Pseudodog-FIREBITE
The toughest Pseudodog in the game
who will hunt you while scorching
the earth with its flames. You need
to play the game to realize its
power.
photo: fiznerpin1962
photo: fiznerpin1962 |